![]() ![]() m_colorĬolor variations, although the actual saved values are inside m_material, which can be changed in the asset editor UI or using a script. m_classĬontains information about what type of asset it is, may also affect UI sub-category. m_generatedInfoĬontains various measured values, such as the size of the asset. m_dlcRequiredĭefines which DLC is required for the asset. Sets the UI category the asset appears in. Can also be changed using a script or a mod. Generic m_UIPriorityįor assets visible in the menu, this defines the order in which they are sorted. Whether or not the changes made there save is based on what the game was designed to save, and if something is a reference to some other prefab or object, such as props placed on a building, or effects placed on a prop - these are not part of the actual asset. The current prefab loaded in the asset editor can be found by clicking "show edited prefab" in scene explorer or in Scene Explorer > Tool Controller > ToolController > m_editPrefabInfo. ![]() Settingsīoth the console and scene explorer have a settings menu button at the top. ShortcutsĬtrl+Q opens the ModTools menu with settings and buttons for opening other windows.į7 opens the debug console, which is also used for running scripts.Ĭtrl+W opens watches, which allows monitoring values chosen in scene explorer.Ĭtrl+R selection mode, which allows finding elements on screen in scene explorer. The game should be restarted after ModTools is enabled. Read the No Workshop & Local Mods article for more information. It is best to be overly cautious while transferring modded game saves.ModTools should be added as a local mod so that it is always available. The more heavily modded a save file is, the more likely it is to cause problems after being transferred. Note: Transferring saved files can often be a lot more complicated if Skyrim had been modded. If the saves do not display the names, hover over them and they should appear on the top right of the screen. Once you paste the files into the Skyrim game folder you want to run them in, run the game and try to load them. Paste them into an external storage device (Hard drive, pen drive, etc,) and copy them to the exact location on the PC where you want to run them.Open the saves folder and copy the save files you need.Use the location (Documents>My Games> Skyrim>saves) to find the save files.You can use the following steps to transfer saves for Skyrim. The save files you intend to transfer might always be backed up onto the steam cloud so you can use these save files in case you wish to continue your Skyrim journey on a different PC. Make sure to make copies of them in another folder in case you intend to alter them.Ĭonsider reading our guide on differences between Skyrim SE vs LE to figure out which version you should get. Now that you found the files, you can copy them or delete saves files if you wish to. Make sure to not touch the ini file in the Skyrim folder by mistake. The saves folder will have all your save files named as save. You can open your file explorer to find the Documents folder and then follow this path:ĭocuments> My Games> Skyrim( Or Skyrim Special edition)> Saves. ![]() Skyrim save files can be found in the game could in the ‘My Games’ folder in Documents. Through all this time, finding, transferring, and deleting saves can still be a difficult task for a lot of people during their first time. Skyrim was released in 2011 followed by a special edition in 2016 and an anniversary edition in 2021. It will also teach you to transfer and delete save files even if you play Skyrim through the steam library. This Skyrim saves location guide should help you find the hidden files that hold Skyrim’s saved games. Finding save locations for Skyrim and Skyrim Special Edition can be annoying as they are not present in the folders in the program files.
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